This is one of the things I'm most excited about. For those of you that do not know, Bosses drop random "Set" items here on Badlands-60. The more pieces of a set you are wearing, the more benefits will be applied to your character. Most of the sets are very different and all have very beneficial affects that help the specific class they are designed for. This adds a welcome element to the game, encouraging players to be creative in the design of their crafted and socketed items as they attempt to kill bosses and collect the entire set of their choice, or mix and match different items of different sets. It also gives players a reason to kill bosses other than the usual reasons of 1) Trying to capture a territory or 2) I'm Bored.
I will be posting pictures of all the items in all the sets, but for now I'm starting with the Cleric set. Why? Because I'm going alphabetically, so lay off me, it's alot of work :P
There have been some rumors flying around of some changes that are coming in an attempt to create a greater balance between the different classes, specifically some nerfs to some Mage spells.
This is the place to offer suggestions, comments and criticisms concerning any balance issues you see in the game. The more input we get the more informed decision the DM can make.